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Tabletop role-playing game

Hunter: The Reckoning
The cover depicts gun ammunition surrounded by fire

First edition comprehend by Brian Glass

Designers
    • Showtime edition
    • Andrew Bates, Phil Brucato, Ken Cliffe, Greg Fountain, Ed Hall, Jess Heinig, Michael Lee, Richard Thomas, Mike Tinney, Stewart Wieck
    • 5th Edition
    • Justin Achilli
Publishers
  • White Wolf Publishing (ed. 1)
  • Renegade Game Studios ( H5 )
Publication
  • November 1999 (ed. 1)
  • TBA (H5)
Systems Storyteller System
Series World of Darkness
Website Official website
ISBN 1-56504-735-4 (ed. 1)

Hunter: The Reckoning is a horror tabletop role-playing game, and the sixth principal game in the World of Darkness serial. It was originally released by White Wolf Publishing in November 1999 every bit part of their Year of the Reckoning line, and is planned to exist released in an updated edition past Renegade Game Studios. It is supported by a series of supplementary books which expand the game's setting and describe types of characters.

Led by a storyteller,[a] players role-play as human characters in modern times who larn of the beingness of the supernatural, such as vampires, werewolves, and mages, and fight back as monster hunters. Having trivial knowledge of the supernatural and nobody just each other to rely on, they share information and organize through the internet forum Hunter-Internet. The hunters are divided into several creeds, which make up one's mind their philosophies and outlooks on the hunt, and what sets of powers they larn.

The game was designed with themes of righteous fury, paranoia, hope, and retaining a normal life. The game was critically well received and considered highly-seasoned to both returning players and those new to the serial, and became 1 of White Wolf Publishing's most successful and popular intellectual properties. It has seen several adaptations, including a fiction anthology, a novel series, three video games, and a live-action office-playing game.

Overview [edit]

Hunter: The Reckoning is a horror tabletop part-playing game ready in mod times, in which players take the roles of regular human characters who become aware of the being of the supernatural, including vampires, werewolves, and ghosts, and fight dorsum as monster hunters.[1] [2] In the game'southward first edition, this revelation comes from the voice of beings chosen Heralds or Messengers speaking to the character, imbuing them with insight and power;[1] [three] [4] in Hunter: The Reckoning 5th Edition (H5), hunters exercise non go imbued.[five] The hunters are by and large unorganized and know fiddling of the supernatural, and have to rely on each other equally the world at large does not know most information technology: they often communicate and share information through the anonymous internet forum Hunter-Net, which is managed by a hunter known as Witness1. Because of their lack of cognition, they typically have to study their targets before attacking if they want to survive the encounter.[2]

Players create hunter characters with a grapheme sheet,[half dozen] assigning points to various attributes to make up one's mind what they are good at,[seven] and deciding which of several creeds they vest to: Avengers, Defenders, Hermits, Innocents, Judges, Martyrs, Redeemers, Visionaries, or Waywards. The choice of creed determines characters' philosophies, how they chronicle to the chase, what their weaknesses are, and which powers they will learn.[i] [4] [7] The hunters' powers are called edges, and are learned through paths, where the first ability often is the most powerful;[4] in the showtime edition, edges are supernatural, which is not necessarily the case in H5.[5] Led by a storyteller,[a] players office-play as these characters. The game uses the Storyteller Arrangement, where the outcomes of attempted actions are determined through the character's values in relevant attributes and through rolling die pools.[1] [7]

Production [edit]

Hunter: The Reckoning was originally designed by Andrew Bates, Phil Brucato, Ken Cliffe, Greg Fountain, Ed Hall, Jess Heinig, Michael Lee, Richard Thomas, Mike Tinney, and Stewart Wieck, with art direction by Richard Thomas and cover art by Brian Glass.[9] It was inspired by the ending of the before World of Darkness game Wraith: The Oblivion, which depicts the underworld being engulfed, leading to an influx of spirits and zombies in the man globe.[ten] [11] [12] The development team designed the game with the concept of righteous fury as its master theme;[13] other themes include paranoia and the fear of the unknown, the effect of monster-hunting on one's humanity, finding hope and standing fighting in seemingly hopeless situations, maintaining a normal life,[2] and how power can corrupt people. According to Cliffe, the inspiration for the hunters mainly came from average people, equally he considered underdogs to brand for meliorate heroes than superheroes do. The game was more often than not written in-character, to testify rather than tell what information technology is similar to be a hunter.[10] Although the game includes monsters appearing in other World of Darkness games, they do not necessarily abide the same rules as in their home games, creating an experience that reflects how hunters practice not know how supernaturals piece of work. For example, a vampire in Hunter: The Reckoning may exist more brutal and vile than one in Vampire: The Masquerade and may accept other abilities and weaknesses.[2]

A 2d edition, titled Hunter: The Reckoning 5th Edition (H5), is in development by a team that includes the series' creative atomic number 82 Justin Achilli and art director Tomas Arfert.[five] [14] Achilli described the game as realizing the aspirational and hopeful aspects of the setting, through man characters who are given a fighting risk and can change the earth.[15] Evolution of H5 began during the production of the fifth edition of Werewolf: The Apocalypse, to be able to expand the line-upwardly of active Earth of Darkness games despite the delays in Werewolf 'due south development,[5] and was inspired by the dramatic action of Werewolf.[xvi] The hunters in H5 were conceived as street-level groups, rather than the large vampire-hunter organizations seen as antagonists in Vampire: The Masquerade, who instead are portrayed equally secondary antagonists to the H5 hunters who want to preserve the status quo.[5]

Release [edit]

Hunter: The Reckoning was originally released in November 1999 by White Wolf Publishing as a 300-folio hardcover book,[17] as the 6th primary game in the World of Darkness series and as part of their Yr of the Reckoning line of books released throughout 1999.[11] It has since too been released as an e-book,[17] and has been translated into other languages including Brazilian Portuguese,[18] French,[19] and German.[twenty] Prior to the H5 revival, the game line was ended with the cross-over event Time of Judgment in 2004.[11] H5 is planned to be published by Renegade Game Studios at an as of notwithstanding unannounced date,[5] and is planned to be supported past the online toolset World of Darkness Nexus, which includes a rules and lore compendium, tools for creating and managing characters, matchmaking, and video chat functionality.[21]

The game is supported by supplementary books, which draw the setting and types of monsters and hunters;[7] the publisher did not create risk modules for Hunter: The Reckoning, every bit sourcebooks were more pop with World of Darkness players.[x] Like the game itself, the supplementary books are presented as taking place in real time.[2]

Books [edit]

Offset edition (1999–2003) [edit]

fifth Edition (TBA) [edit]

Reception [edit]

Reception
Review scores
Source Rating
Backstab (ed. i)[46]
Casus Belli (ed. one)[47]
Dosdediez (ed. i)[48]

Hunter: The Reckoning was critically well received,[11] and considered appealing both to new players and those with prior feel with the Earth of Darkness series.[1] [47] It became ane of White Wolf Publishing'due south most successful and pop intellectual properties,[49] [50] and was in 2003 described by IGN as 1 of "the most successful tabletop RPGs of the modernistic era".[51] In Spain, the commencement edition debuted as the sixth highest selling new part-playing game of the March–May 2001 period.[52] Spelkult looked forward to H5, calling it a welcome reunion.[53]

The gameplay was more often than not well received,[54] with Backstab describing it every bit an efficient and classic system with nothing to mutter most,[46] and Casus Belli because it similar to Call of Cthulhu, but with fresh additions to the game design.[47] Dragão Brasil considered the game's system easy to understand, with well-written explanations and examples, making the core rulebook among the best in the World of Darkness serial.[18] One ordinarily criticized point was the sectionalization of the hunters into several creeds, which critics considered too systematic of a representation of philosophies and likewise similar to previous Globe of Darkness games' handling of grapheme types, such as the vampire clans in Vampire: The Masquerade.[4] [six] [47] The hunters' powers were positively received, with Dosdediez appreciating the diverseness of them,[four] and Science Fiction Age liking how hunters, unlike player characters in other Earth of Darkness games, get their about constructive powers first, necessitated by how the characters have little knowledge of the supernatural at start;[ane] Meanwhile, Magia i Miecz found it strange how the hunters themselves use supernatural ways to fight off supernatural beings.[6]

An illustration of a man in a coat and carrying a gun, walking towards the viewer past undead and a werewolf, with fire behind him.

The game'southward illustrations were criticized for incongruity with its themes. Pictured: the encompass art for the Storytellers Companion.

Critics liked the game's setting and mood,[55] finding them to bring a lot of potential for role-play and for exciting campaigns with oppressive tones:[four] [46] [47] Dragão Brasil recommended the game to anyone who likes mature, human stories with emotional depth.[xviii] The portrayal of supernaturals was also well received: critics enjoyed seeing them depicted from a new perspective compared to in their respective home games, and how they are written to retain a sense of mystery.[56] Dosdediez further recommended using the game together with the Globe of Darkness supplement The Bygone Bestiary, to further surprise players with unusual monsters.[iv] The game's illustrations and comprehend art, although considered well made, were often criticized for feeling incongruous with the stated themes of the game, depicting what Science Fiction Age described as "muscled-upwards special forces types" rather than regular people, encouraging a play-style of immediately resorting to violent options.[57] Backstab too criticized the backgrounds used in the first-edition rulebook for at times making the text difficult to read.[46]

[edit]

A 2016 photograph of film director Uwe Boll

White Wolf Publishing released the Hunter: The Reckoning fiction album Inherit the World in 2001, which was edited by Stewart Wieck and contains ix stories.[58] They likewise published the vi-part novel series Predator & Prey by Carl Bowen and Gherbod Fleming in 2000–2002,[59] [lx] consisting of Vampire, Approximate, Werewolf, Jury, Mage, and Executioner.[58] [59] [60] Hunter: Apocrypha, a replica of a fictional book appearing in the Hunter: The Reckoning setting, was written by Tim Dedopulos and illustrated by Drew Tucker, and published in August 2000.[61]

Laws of the Reckoning, an adaptation of Hunter: The Reckoning for the live-action role-playing game Mind's Eye Theatre, was developed by Cynthia Summers and Alyson Gaul and written by Peter Woodworth, and released in 2002.[62] Dark Ages: Inquisitor, a supplement for the tabletop office-playing game Dark Ages: Vampire for playing as hunters in 1230, was released in December 2002.[63] Hunter: The Acuity, a tabletop office-playing game in White Wolf Publishing's Chronicles of Darkness serial, was released in 2008,[64] [65] and takes inspiration from Hunter: The Reckoning forth with Dark Ages: Inquisitor and the Vampire: The Masquerade volume The Hunters Hunted.[xi] [66] [67]

High Voltage Software adult iii hack-and-slash video game adaptations: Hunter: The Reckoning in 2002, and Wayward and Redeemer in 2003. They performed moderately well commercially, attributed past GameFan in role to the pre-existing fan base of operations for the tabletop game,[68] and were met past critical reviews ranging from average to positive.[69] After Paradox Interactive acquired the World of Darkness serial in 2015, they said that they wanted to create a fourth Hunter: The Reckoning video game.[lxx]

Uwe Boll acquired the movie rights for the 2002 video game in 2004.[71] The film was planned to exist directed by Boll, produced by Shawn Williamson, and written past David Schneider and Drew Daywalt, with shooting planned to take place in British Columbia.[72]

Notes [edit]

  1. ^ a b The person leading the game is called the "storyteller" in Globe of Darkness games, a part called "gamemaster" or "dungeon chief" in other role-playing games.[eight]

References [edit]

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  4. ^ a b c d eastward f g h i j k Soto, Santos (Feb 2000). "Hunter: La Venganza Presentación" [Hunter: The Reckoning Presentation]. Dosdediez (in Castilian). No. 12. La Factoria. pp. 24–25.
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  18. ^ a b c d e f g Lopes da Costa, Viviane (February 2007). "Hunter: The Reckoning". Dragão Brasil (in Portuguese). No. 121. Editora Trama. pp. half-dozen–7.
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  20. ^ "News Dezember '99" [News Dec '99]. Envoyer (in German). No. 38. FZ Werbung Hannover. December 1999. Archived from the original on 2001-02-22.
  21. ^ Hoffer, Christian (2021-xi-16). "Earth of Darkness Nexus Announced, Adds Digital Toolset to Vampire: The Masquerade and Other Games". Comicbook.com. ViacomCBS. Archived from the original on 2021-xi-16. Retrieved 2021-11-16 .
  22. ^ a b c "Storytellers Companion". Guide du Rôliste Galactique (in French). Clan du Guide du Rôliste Galactique. 2000-05-08. Archived from the original on 2020-09-28. Retrieved 2021-10-15 .
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  25. ^ a b c "Martyr". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2018-08-fifteen. Archived from the original on 2021-03-01. Retrieved 2021-10-fifteen .
  26. ^ a b c "Redeemer". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2018-08-18. Archived from the original on 2021-03-08. Retrieved 2021-10-15 .
  27. ^ a b c "Avenger". Guide du Rôliste Galactique (in French). Clan du Guide du Rôliste Galactique. 2010-ten-29. Archived from the original on 2020-08-07. Retrieved 2021-10-15 .
  28. ^ a b c "Judge". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2009-09-16. Archived from the original on 2017-09-12. Retrieved 2021-ten-xv .
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  52. ^ Öggesjö, Andreas (2021-10-15). "World of Darkness får monsterjägare igen!" [World of Darkness gets monster hunters again!]. Spelkult (in Swedish). Archived from the original on 2021-10-15. Retrieved 2021-x-15 .
  53. ^ See Backstab,[46] Casus Belli,[47] Dosdediez,[4] Dragão Brasil,[eighteen] and Scientific discipline Fiction Historic period [1]
  54. ^ Encounter Backstab,[46] Dosdediez,[4] Dragão Brasil,[18] and Scientific discipline Fiction Age [1]
  55. ^ Meet Casus Belli,[47] Dosdediez,[iv] Dragão Brasil,[18] and Science Fiction Age [1]
  56. ^ Run into Casus Belli,[47] Dosdediez,[4] Dragão Brasil,[xviii] Pyramid,[3] and Science Fiction Age [ane]
  57. ^ a b Jones, Stephen (2002). The Mammoth Book of All-time New Horror. Vol. 13. Constable & Robinson. pp. 54–55. ISBN978-1841195407.
  58. ^ a b Jones, Stephen (2001). The Mammoth Book of All-time New Horror. Vol. 12. Constable & Robinson. p. 36. ISBN978-1841195407.
  59. ^ a b Jones, Stephen (2003). The Mammoth Volume of Best New Horror. Vol. xiv. Lawman & Robinson. pp. 51–53. ISBN978-0-786712-37-three.
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  62. ^ "Dark Ages : Inquisitor". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2009-05-08. Archived from the original on 2021-01-09. Retrieved 2021-01-16 .
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  66. ^ McElroy, Matt M. (2008-06-x). "Interview with Hunter: the Vigil Developer, Chuck Wendig". Flames Rising. Archived from the original on 2021-06-02. Retrieved 2021-10-17 .
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  68. ^ "Hunter: The Reckoning for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on 2015-05-16. Retrieved 2019-xi-25 .
    "Hunter: The Reckoning for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on 2015-x-19. Retrieved 2019-11-25 .
    "Hunter: The Reckoning Wayward for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on 2014-11-26. Retrieved 2019-12-06 .
    "Hunter: The Reckoning Redeemer for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on 2015-12-14. Retrieved 2020-12-05 .
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External links [edit]

  • Official website at the Wayback Machine (archived Apr six, 2005)

claywhichoune1982.blogspot.com

Source: https://en.wikipedia.org/wiki/Hunter:_The_Reckoning

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